![]() If you take Player 2's controller to control Tails after Sonic dies and before Tails' scripted action finishes, you will have full control of Tails until the game fades to black, allowing this bug to occur when Tails jumps into an enemy. If Sonic dies during this time, Tails will continue performing this action until the Spin Dash is released, which then puts him into the flying animation described previously. When going up slopes with Tails' AI, if Tails does not successfully make it, its AI will walk back to a stop and then attempt to spindash up the slope. It was fixed in the final by having Tails immediately go into his flying animation when Sonic dies, but can be reproduced through another bug. This bug is mostly present in the CENSOR build and later, but can be done in just about any prototype. This happens because Tails's movement isn't frozen when Sonic dies, allowing him to get stuck in a frozen enemy and continuously gain points - a bug that (as seen in the video at right) awards 1,452,800 points and nearly 30 extra lives. If Tails jumps and hits an enemy in just a few frames after Sonic dies, the score will continually increase until the fade-out. Similarly, the Nick Arcade, Simon Wai, and August 21st versions use Sonic 1's serial code, while all of the post-August 21st builds have Sonic 2's serial code. Out of respect for the developers, we will not be posting major details regarding the spoilers that have been discovered from this leak. This was only changed to the final version's header in Beta 8. Very close to being finalized.Īlmost all prototype versions borrow the header from Sonic the Hedgehog, with the only tweak being a "2" added into the title. ![]() There are some real treats in here.Dated June 12, 1994. They're not free anymore, but it's still worth having a scroll through to see what kinds of things Epic likes to give away to its userbase.
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